Forgotten Gem stones: The Legendary Ogre Battle

Forgotten Gem stones is an everyday column about necessary video games which have moved out of the final public leer and must no longer be with out grief accessible anymore. To see all of the diversified video games I’ve lined to this point, create sure to examine up on the 11 old problems with Forgotten Gem stones in our Columns part.
I will’t search on the field art for Ogre Battle: The March of the Murky Queen with out “listening to” Ogre Battle: The March of the Murky Queen. From its iconic main theme to the cheers and jeers sounds when releasing cities, and the muffled “fight it out” and “thank you!” teach samples – it all comes correct help. I haven’t played this – now sadly imprecise – SNES approach RPG in three many years, but booting up the dusty Japanese cartridge on my Noteworthy Nt presently rings a bell in my memory why I skipped pesky, non-the biggest issues esteem sleep when I first introduced it dwelling.
Cherish so many issues, my fancy affair with the Ogre Battle series started in 1993 right by draw of my college years in Japan. I had devoured Closing Delusion IV and V, and with the next installment in my current RPG series silent a year off, I was shopping for the rest to have confidence the void. Ogre Battle’s duvet art straight known as to me. No surprise, no doubt – it’s the early work of a future grasp of persona create: Akihiko Yoshida. You may possibly well maybe also simply no longer know his title, but you in all chance know Vaan and Ashe from Closing Delusion XII and have no query viewed Yoshida’s art trend in everything from Vagrant Story and Bravely Default, to Nier Automata.

Developed and published by Tokyo-primarily primarily based Quest, with enhance from Nintendo, Ogre Battle: The March of the Murky Queen confronted some advanced odds: particularly, a brilliant and crowded RPG scene dominated by Sq. and Enix (silent two separate companies on the time). Yet by some ability maybe, this nearly about unknown studio landed a severe and financial hit that presently turned heads – and come what may possibly resulted in Enix itself bringing the game to the US.
Is This the World We Created…?
If I had written this column a couple of months ago, as deliberate, I’d’ve told you that Ogre Battle used to be every the delivery and the discontinue of a sub-genre branch on the evolutionary tree of roleplaying video games. Gamers don’t maintain watch over a persona or a occasion on an overworld draw, they maintain watch over a lot of groups in right time. There aren’t any random battles. As an different, enemies transfer right by draw of the area in undeniable see, correct esteem the player’s objects. And when two groups bump into every diversified, the display switches to an isometric expose with the person objects duking it out in turn-primarily primarily based fight. But you’re no longer no doubt in allege maintain watch over – battles are largely automated, with the placement and lessons of the characters figuring out their attacks and defensive moves. As an different, you possess the position of an all-mighty strategist, intervening with ways adjustments and by playing magical tarot cards that you bought right by draw of the exploration segment.
It’s a intrepid departure from Nintendo’s slower-paced, turn-primarily primarily based gameplay in Fireplace Logo and Sq.’s influential energetic-time war machine that used to be affecting the create of every diversified RPG in pattern. Even supposing which you may possibly conclude the action right by draw of every overworld exploration and war screens, Ogre Battle feels hasty and relentless by comparison, driving you to create choices and alter your approach on the soar esteem in a contemporary right-time approach sport.
On prime of the fight and exploration points, there may possibly be an financial side – freed cities beget you money that you may possibly possibly finance extra unit deployments – moreover to the artful, but veritably hard-to-realize interconnected recognition and alignment programs. You may possibly well maybe also furthermore be extra actual and lift a persona’s alignment by attacking enemies of higher level or of lower alignment, or tumble towards chaos by picking on those of lower level or extra actual than you. Grab too a lot time right by draw of your conquests and your recognition – identified within the Japanese version of Ogre Battle by the awesomely flowery title “Chaos Frame” (later adopted by the localized sequels, too) – will topple by the day. Meanwhile, releasing or capturing cities with characters of high or low alignment will within the same draw influence your recognition within the area of Ogre Battle, which come what may possibly impacts what characters which you may possibly recruit and what ending you’ll salvage.
In spite of the truth that you indubitably circuitously maintain watch over a singular persona, every warrior has an intensive situation of stats, including RPG staples esteem Strength, Agility, Intelligence, Charisma, Success, and hitpoints, moreover to the aforementioned alignment. Plus, there are a gigantic quantity of diversified persona lessons – including extremely efficient monsters that trigger a form of harm but can’t lead a occasion. It’s a surprisingly deep machine, provided that its main gameplay loop unfolds in right time. Effectively, accelerated right-time with diversified trek settings – and there’s even a day/night cycle that is affecting sure objects. Decide up a vampire in your group? Sooner or later of the daylight, you don’t! You correct have someone slumbering in a coffin who can’t assault. If that sounds daunting, know that it does take a little bit of time to salvage into and comprehend it all, with even skilled avid gamers looking out for to puzzle out all of the nuances over a lot of playthroughs on grasp the recognition machine and salvage the finest ending.
Sounds esteem the starting of a fresh, lasting series that may possibly well maybe no doubt be spherical with out kill, correct? This is Forgotten Gem stonesendure in thoughts?
Breakthru
Ogre Battle: The March of the Murky Queen sold extra than half 1,000,000 copies – a fifth of that through a PlayStation diminutive version re-release some three years after its Noteworthy NES debut in 1993. But creator Yasumi Matsuno had mountainous plans for his fresh roleplaying saga, even earlier than it emerged as a surprise hit. March of the Murky Queen is subtitled Episode V and used to be intended to be the main yarn in a seven yarn saga, with chapters I-IV performing as prequels.
As a newly-minted fan, I didn’t know all that and searched in vain for the old video games – there used to be no cyber net within the early ‘90s to snarl me “five no doubt ability first”. But I also didn’t must relief long for a sequel to Ogre Battle to be announced. But as a replacement of a correct away sequel and a sixth or a prequel episode, the next Ogre Battle sport would be Ways Ogre: Episode VII.
If you happen to’ve played Ways Ogre, you comprehend it’s a gigantic departure from the authentic Ogre Battle in everything from the yarn focal point on politics over high chronicle to its slower-paced, chess-esteem gameplay. Which may possibly possibly maybe maybe also simply negate to a persona trait of Matsuno’s that he himself has highlighted in interviews with the Japanese press over the years: he tends to salvage bored alongside with his creations, although avid gamers don’t.
Anyone will create one thing higher, so I’m going to create one thing diversified.” — Yasumi Matsuno
Inspired by video games esteem Solstice and Landstalker while ending up pattern of Ogre Battle, Matsuno fell in fancy with the postulate of organising an isometric action sport. That sport plan morphed into a fat-fledged pitch for an Ogre Battle Saga sport known as Lancelot: Anyone to Admire, which would come what may possibly change into Ways Ogre: The Bequest of King Dorghalla, earlier than settling on the final, all another time Queen-impressed, subtitle: Allow us to Hang Together.
Below Rigidity
“Anyone will create one thing higher, so I’m going to create one thing diversified”, Matsuno said in a 2018 interview with TheFamiNicoGamer when requested in regards to the trade from Battle to Ways. “It can maybe maybe successfully be a wierd analogy, however the main Alien, which used to be made by Ridley Scott, and the second movie, which used to be made by James Cameron, have fully diversified ‘tastes’, correct? It changed from being a sci-fi effort movie situation in space to an action and battle movie. I fancy that transition.”
“When making a sequel to Ogre Battle, I intentionally aimed to beget an fully diversified form of sport in decision to a ‘2’. I did not have any explicit proof, but I was happy that hardcore followers would potentially be extra jubilant with that.”
Unfortunately, nobody no doubt stepped as a lot as create a “higher Ogre Battle”. I was within the origin upset within the fresh route the Ogre Battle series took by forsaking its right-time roots, but grew to treasure it and the a gigantic quantity of video games esteem it which have followed over the years (Closing Delusion Ways, Octopath Traveler, and Triangle Approach, to title correct a couple of). Matsuno left Quest after Ways Ogre shipped and joined the company he used to be within the origin competing with: Sq.. At Sq., he would recede on to create Closing Delusion Ways and Vagrant Story, earlier than challenging on again to, erm, redder pastures, comparable to engaged on slash-fest MadWorld from PlatinumGames.
Don’t Pause Me Now
But despite its creator’s departure, the core Ogre series wasn’t over but. Quest programmer Tatsuya Azeyagi replaced Matsuno within the director’s chair and led a group with Megami Tensei Gaiden designer Koji Takino to have confidence the gap between Ogre Battle and Ways Ogre. The game: Ogre Battle 64: Particular person of Lordly Caliber, the sixth chapter within the saga. Printed by Atlus and Nintendo, the unbelievable and spectacular sequel featured polygonal maps and 3D-modeled, pre-rendered persona sprites a la Donkey Kong Nation and clocked in on the second-ideal N64 cartridge with 40MB/320 megabits, second finest to Resident Awful 2’s 64MB cart.

If you happen to’re up-to-date on Nintendo 64 history, the bigger the cartridge measurement, the bigger the chance for the publisher this ability that of cartridges needed to be manufactured – and paid for – ability upfront. That requires advance money and can mean having a wager the studio’s future on a single sport’s success. The used to be that Ogre Battle 64 used to be very no longer at possibility of search out upon launch. It sold a extra modest 200,000 objects, but given the sure critiques and observe of mouth, its fate used to be no query resulted in much less by avid gamers no longer being involved and extra by it no longer being readily within the market to purchase. I vividly endure in thoughts the a gigantic quantity of pissed off letters we bought at IGN64 right by draw of those days.
Quest obligatory money. It sublicensed Ogre Battle to SNK, who were shopping for hot properties to adapt for the fresh NeoGeo Pocket Color handheld machine, a succesful and underappreciated competitor to the Sport Boy Near. The used to be that Ogre Battle observed a little bit of a renaissance. Two “side yarn” (Gaiden) video games from two diversified developers followed Ogre 64 in mercurial succession: SNK’s Ogre Battle Gaiden: Prince of Zenobia for NGPC and Quest’s have confidence Ways: Ogre: The Knight of Lodis for Sport Boy Near. Both video games’ tales streak parallel to the events within the very first sport, Episode V, with the GBA title bridging the events between Episode V and VI.
All Useless, All Useless
The NGPC title – extra of an imitation of the authentic than a sport that may possibly well maybe re-gentle the flame – used to be a mere blip on the radar, while the GBA Ways Ogre observed first rate sales, no doubt for a draw title, with extra than 380k objects sold by draw of. Yes, it outperformed its 64-bit brother despite the GBA’s successfully off RPG and approach library and a total lack of them on Nintendo 64. Changed into I the correct one who preferred the classic Ogre Battles to the isometric ways selection?

But what looked esteem a rebirth no doubt proved to be the discontinue of the dual carriageway. In 2002, Sq. received Quest – and despite our wildest needs of a reunited group working collectively to come what may possibly give us the main four chapters of the yarn, we finest received a Ways Ogre remake for PSP – and later, with very itsy-bitsy fanfare, a fresh take care of the same sport again through a 2022 remaster known as Ways Ogre Reborn.
The Miracle
But earlier than I’m going away you on but one more downer of an ending this ability that of nobody is engaged on but one more correct Ogre Battle sport (no much less than, that all of us know of) and by some ability maybe, neither the SNES authentic nor its N64 sequel are with out grief accessible, have you ever heard of Vanillaware? Effectively, the saints on the help of Odin Sphere and Dragon’s Crown appear to have a mushy suppose for Ogre Battle as successfully. Unicorn Overlord arrived as an absolute spotlight for SRPG followers in early 2024. If you happen to overlooked it, give it a shot! When it used to be first published in Nintendo’s September 2023 Train, I needed to enact a double take this ability that of I genuinely thought it used to be a fresh Ogre Battle sport.
So possibly Matsuno used to be correct all alongside – it correct took a couple of years to salvage there. Anyone did create “one thing higher” and a promising fresh RPG sub-genre continues below the banner of a fresh queen.
Where can you play it now?
But help to the classic Ogre Battle RTSRPG titles. Ought to you lost count, the 16-bit Ways Ogre – which used to be indubitably no longer localized on Noteworthy NES – received a Saturn version in Japan, then a translated extensive release on PlayStation, then it used to be remade for PSP, and come what may possibly remade again in 2022 on everything but Xbox. Sadly, the authentic Ogre Battle used to be remaining viewed within the west on the Wii Digital Console in 2009, despite the indisputable truth that Wii U and 3DS observed Digital Console editions in Japan in 2013 and 2017, respectively. Ogre Battle 64 hit the Digital Console on Wii in 2010 and observed a late release on Wii U within the US in 2017, as successfully. Neither title has viewed multi-platform or compilation releases nor an announcement for Nintendo Swap Online. Given that Sq. titles had been fully absent from Nintendo’s subscription provider, it’s no longer really we’ll know about them added anytime soon.
Ogre Battle: The Full Playlist
It all started on SNES in 1993. Listed below are all “Ogre” series video games to this point.
Which leaves the chance of a future compilation – or, the worn-fashioned ability to legally play them on the platforms they were released on. Tainted news, other folks. The authentic Ogre Battle: The March of the Murky Queen cartridge commands a imprint of nearly $200 (free) on eBay. Ogre Battle: Particular person of Lordly Caliber is a steal, by comparison, costing $100 for correct the cartridge (no field or manual).
A duplicate of Ogre Battle Gaiden for NeoGeo Pocket Color will be yours for correct $30, on the diversified hand – and resulting from the fresh NGPC core and converter which you may possibly play it on the Analog Pocket’s handsome display, too, while you happen to have confidence this amazing retro handheld. In frequent, Japanese variations of all three Ogre video games are ability more affordable since extra carts were manufactured, but know that which you may possibly’t switch the in-sport text to English.

What about you? Are you uncommon about replaying both one amongst the three Ogre Battle video games on a contemporary tool? Or are you announce material with the torch passing to Unicorn Overlord as Sq.’s prime medieval-primarily primarily based approach RPG series?
Witness Schneider heads up IGN’s Guides, Tools, and Procedure Genie groups and hopes to 1 day know about Sq. lift help Matsuno to provide us Ogre Battle: Episode I – The Present off Must Slip On.